However, that also often meant reducing compatibility with other applications needing audio, or not being able to have osu! running alongside another audio software. With appropriate configuration (but dozens of headaches), you could eventually get a perfect osu! setup, matching Windows’ latency without PulseAudio. To tackle that, players used to either use another audio server (or straight go with ALSA, as Wine doesn’t support JACK anymore) or tweak their PulseAudio config to reduce latency. That means by default, there’s a very noticeable high latency (that is noticeable even on other games, without Wine). We are hardcore Linux rhythm gamers! (I honestly hope I’ll never say that again.) It will meet about anyone’s expectations, but ours. However, it is also usually shipped with configuration files to meet nearly perfect stability on any kind of systems. It is a very capable, modern audio server providing many functionalities. Usually, Linux distros nowadays are shipped with PulseAudio. To make it simple, we’ll consider two main sources of audio latency: the audio server & the audio source (Wine/the game).
![osu lazer stuttering osu lazer stuttering](https://biareview.com/wp-content/uploads/2021/06/Tekken-7.jpg)
There has always been a recuring issue though: audio latency. Its performance, in terms of frames-per-seconds, has since been identical if not better than on Windows on most hardware.
#Osu lazer stuttering install#
Since that update, osu! on Linux has been nearly painless to install and play on, compared to other games relying on Wine.
![osu lazer stuttering osu lazer stuttering](https://i.ytimg.com/vi/IzYKjiDzy-E/mqdefault.jpg)
![osu lazer stuttering osu lazer stuttering](https://user-images.githubusercontent.com/1329837/113082688-e3474780-9215-11eb-9aa3-0a64fead741a.png)
What that meant for us Linux users, is that Wine didn’t have to convert DirectX calls to OpenGL anymore! For some reason, the OpenGL rendering engine of the game never worked on Wine - but fortunately, that osu! update fixed it. It was a huge update, as the osu! engine was rewritten to only support OpenGL and drop DirectX support. Osu! has been running nearly flawlessly since the “OpenGL update” that happened late 2015. It has been running fine under Wine for almost a decade already ( the first guide on the osu! forums goes back to 2009)! Getting it to work perfectly, to meet my top player needs, is another story though.